
ACY GTMI
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Posted - 2010.12.16 12:34:00 -
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I've thought about this a bit. I've had my share of harm done to me. I'm able to write that off as learning experiences. Some of the things I see done to others, though, make me wonder.
Sometimes I think the game should be split into two exclusive parts, one for the builders and one for the destroyers, with an interface that can only be crossed by market items.
I really don't care about PvP, one way or the other. I have a few assists, but I've never fired anything more harmful than a target painter at anyone. Kind of a fine line there between doing harm and not, but my conscience is clear(er).
It is very difficult for me to accept that some of the real twinkies in the game aren't just as screwed up in real life, though. For instance, I was once engaged by a particularly inept can flipper who said all the things the Manual For Can Flippers suggests in order to get a Retriever to fire at 'you'. He seemed to be really excited to get away with my popper stopper bookmark. Out of curiosity I checked his bio, which said that he, or she, was a pre-law student. Hmmm.
On the other hand, there's a player who I believe is Russian, hangs out on a path that I travel often, and, I think, is among the top 200 killers in the game. Three of my characters have lost ships, and, in some cases, pods, to this player in the same bottle neck system. Some more than one. It's extremely irritating to me and first thoughts are always of revenge, but I tried to look at it from their side once, and it was really depressing.
The thing it made me think of most was WW I/WW II fighter aces. I would imagine that it didn't take long for most of them to start seeing it as a job rather than an exciting experience. From some of the books written by/about some of these people, they often sympathized with the pilots they shot down, even though their cause was, to them, relatively noble.
Day after day they grabbed their brief cases and headed off to the 'office' to kill or be killed. The difference in Eve is that you get an infinite number of do-overs if you really aren't cut out for the work.
Basically, the decision to mine and manufacture is pretty easy for me after walking a few mental steps in the other person's shoes.
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